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Re: Giovanni and Necromancy (was Success with new Clans?)

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To: Public Netbase NewsAgent
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Subject: Re: Giovanni and Necromancy (was Success with new Clans?)
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From: rhodesc@medicine.wustl.edu (Chris Rhodes)
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Date: Sat, 29 Jun 1996 17:47:41 -0700 (PDT)
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Article: rec.games.trading-cards.jyhad.22290
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Score: 100

The Corrupter <sulli_al@cslab.uwlax.edu> writes:
>On 22 Jun 1996, Harry Smith wrote:
>I don't think that Necromancy is really a combat discipline. As far as I
>see, it is a versatile discipline like animalism: some descent combat, a
>little of this, a little of that. Useful on the whole. If any focus is
>needed, I think card retrieval, a few more versatile cards (like Soul
>stealing, and Spectral Divination, being both combat/action modifier and
>action modifier/reaction), with the odd combat card here and there.
I would like to see more useful stuff with Necromancy. I think most of
the cards are a waste. I use Spectral Divination, Torment the Soul,
and now Whispers from the Dead. I tried to keep some of the Necromancy
stuff in, but I always ended up discarding it (which with the Giovanni isn't
a bad strategy now. Dump the cards for bringing back allies and retainers,
and then use Carlotta or Whispers to retrieve it when you need it...)
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>> While I'm talking about Necromancy, here's what I think they should have
>> done. First, dump all those goofy cards that resurect an ally/retainer.
>No. These cards are too useful. One can make a ally/retainer deck, and
>use the Necromancy to get them back for free.
I don't think they need to do anymore with the Ally/retainer cards. They
have plenty now. I would like to see a card that lets you turn an ally
into a vampire though... It would be interesting to have Muddles embraced.
It could be an action called Embrace of the Kindred or something...
>> Allies don't get used enough to make it worthwhile, and retainers just
>> don't die very often. You should keep maybe one, and let it get allies
>> or retainers from anyone's ashheap.
>That would be an interesting expansion card (hopefully expensive).
>> Make more stealth/intercept cards,
>> focusing on the summoning spirits and getting information from them
>> aspect of Necromancy. Make some cards that work like the Nosferatu
>> special abilities. Maybe an action that lets you look at the top card of
>> your crypt, a combat card that lets you look at the top card of your
>> opponants library, etc. In short, focus more on getting information from
>> spirits.
I like the idea of cards that let you see your next card, as long as they
would be a permanent... A master or Action that stays in play and can be
burned.
How about a card that let's you see a card from another Methuselah's hand?
Or maybe one that lets you prevent them from getting minion under control
(like a Brainwash).
Chris
rhodesc@medicine.wustl.edu



