The Corrupter <sulli_al@cslab.uwlax.edu> writes: >On 22 Jun 1996, Harry Smith wrote: >I don't think that Necromancy is really a combat discipline. As far as I >see, it is a versatile discipline like animalism: some descent combat, a >little of this, a little of that. Useful on the whole. If any focus is >needed, I think card retrieval, a few more versatile cards (like Soul >stealing, and Spectral Divination, being both combat/action modifier and >action modifier/reaction), with the odd combat card here and there. I would like to see more useful stuff with Necromancy. I think most of the cards are a waste. I use Spectral Divination, Torment the Soul, and now Whispers from the Dead. I tried to keep some of the Necromancy stuff in, but I always ended up discarding it (which with the Giovanni isn't a bad strategy now. Dump the cards for bringing back allies and retainers, and then use Carlotta or Whispers to retrieve it when you need it...) > >> While I'm talking about Necromancy, here's what I think they should have >> done. First, dump all those goofy cards that resurect an ally/retainer. >No. These cards are too useful. One can make a ally/retainer deck, and >use the Necromancy to get them back for free. I don't think they need to do anymore with the Ally/retainer cards. They have plenty now. I would like to see a card that lets you turn an ally into a vampire though... It would be interesting to have Muddles embraced. It could be an action called Embrace of the Kindred or something... >> Allies don't get used enough to make it worthwhile, and retainers just >> don't die very often. You should keep maybe one, and let it get allies >> or retainers from anyone's ashheap. >That would be an interesting expansion card (hopefully expensive). >> Make more stealth/intercept cards, >> focusing on the summoning spirits and getting information from them >> aspect of Necromancy. Make some cards that work like the Nosferatu >> special abilities. Maybe an action that lets you look at the top card of >> your crypt, a combat card that lets you look at the top card of your >> opponants library, etc. In short, focus more on getting information from >> spirits. I like the idea of cards that let you see your next card, as long as they would be a permanent... A master or Action that stays in play and can be burned. How about a card that let's you see a card from another Methuselah's hand? Or maybe one that lets you prevent them from getting minion under control (like a Brainwash). Chris rhodesc@medicine.wustl.edu