Michael Paulitsch wrote: > > On Fri, 21 Feb 1997, Rikk Carey wrote: > > > Michael Paulitsch wrote: > > > > > > Hi Hirohisa, > > > Hi Uma, > > > > > > Sorry for the confusion. If you try this piece of code you > > > will realize that the Sphere will not move along the rotated > > > coordinate system because the coordinates created by the > > > PlaneSensor have a fixed Z value. > > > > > > [example deleted...] > > > > > > I want to go around an object rotate the planeSensor of that object > > > according to the position of the avatar and I want to be able to > > > move the object like if I had PlaneSensor perpendicular to the line > > > of sight. > > > > > > The problem: I can't use a SphereSensor because this is not implemented > > > > What the heck does this have to do with a SphereSensor? > > Sorry, I mixed something up! Of course it has nothing to do with a > SphereSensor! > > > > > I would try combining a PlaneSensor with Billboard (if you want it > > to face the viewer all the time). I would first rotate the sensor > > from the XZ plane to the XY plane (so that it stands up). > > I haven't tried this out or thought about it much, but am > > confident that you can do what you want (if I understand > > what you want). > > That's exactly what I have done but this doesn't alter the fact that > one has to write a script with matrix calculation just because > he wants his PlaneSensor to be a little bit rotated! You don't have to write a script for simple use of the PlaneSensor (even cases in which it is rotated). Unfortunately, I am busy on the next revision of the spec (and getting ready for VRML97) and thus cannot write an example until after next week. Anyone care to try? :-) (remember there's no scripts allowed!) -- Rikk Carey rikk@best.com 415-969-5910 VRML 2.0: http://vrml.sgi.com/moving-worlds/ ------------------------------------------------------------------- *** Please send administrative requests to <majordomo@sdsc.edu> *** -------------------------------------------------------------------
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