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to activate different timer per script
Hello everybody,
I use WorldView 2.0 for WIN95 and have problems with my scripts.
Why doesen't the following programm work?
I need to activate a (different) timer from inside the script.
I'd be very thankfull for your help !
regards
andrea
andrea@identity.de
DEF Cylinder Transform {
children [
DEF cylTouch TouchSensor {},
Shape {
.... }
]
}
DEF TIMER_start TimeSensor { loop FALSE cycleInterval 5 },
DEF ani Script {
directOutput TRUE
mustEvaluate TRUE
eventIn SFBool activate
field SFNode timer USE TIMER_start
url [ "javascript:
function activate(value, ts) {
if (value == TRUE) {
timer.set_startTime = ts;
}
}
",]
}
ROUTE cylTouch.isActive TO ani.activate
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