M B Srikumar wrote: > > Hi Kevin, > Yes..you'll need a Script node to accomplish this. (There is a > tedious path without using Script, where box with different textures > mapped are put under a switch node and its whichChoice is changed > using a ScalarInterpolator which varies from 0 to 9....No..it's too > tedious a task) Actually you can't even use a ScalarInterpolator. ScalarInterpolators deal with SFFloats, and the Switch node gets "switched" on an SFInt32. Unless the SFFloat gets internally casted to an SFFloat (is this spec-legal?), then a Script is required for this type of application. -John -- John D. DeCuir jdd@acm.org http://www.geocities.com/Hollywood/Lot/8591 FDEC 460E 9BBF 1A07 10B7 DFAA BB98 0736 F789 7824 "Not all artists may be chess players, but all chess players are artists." --Marcel Duchamp, 1952 ------------------------------------------------------------------- *** Please send administrative requests to <majordomo@sdsc.edu> *** -------------------------------------------------------------------