Jason Ailean Taylor wrote: > > In article <337f11ac.697482@news.slip.net>, > Nate Estep <nestep@NO-SPAM.slip.net> wrote: > >hitchb@concentric.net (Grendel.Prime) wrote: > >>Since any 3dfx accelerated game can run on [the Rush[ also, > >>there should be plenty of ways to test the board's 3d performance. > >From what I understand, any native ports to the Voodoo chipset will > >have to be modified somehow to work with the Rush chipset. Of course, > >Direct 3D games, as well as GLQuake, conform to their respective APIs, > >so would not need to be rewritten. > > I think it's only DOSGlide apps that need recompiling, WINGlide and D3D > should be okay... > > DOSGlide stuff includes Tombraider (no patch planed), Desent II and > Toshindo (sp). > > As long as GLQuake works! > > Jase. > > -- > #anime##scifi##indi##alt##grnge##indst##rock##atmos##ld##rpg##sr2##srf'n##pcs# > ccx101@coventry.ac.uk ## *PLUG* "Kochira Chikyuu,ANJERA,Outou Seyo!" *PLUG* > J Taylor, CSV, Cov Uni ## What does this /\ say, anyone? > Tel: +44(0)1203 838488 ## Homepage: http://www.toptown.com/DORMS/venga That is also my understanding as well. Applications recompiled under Glide 2.3 are suppose to be compatible with both the VooDoo and VooDoo Rush based products. Harvey Fong Technical Support Manager Hercules Computer Technology [end of message ... text also available at <url:http://www.reference.com/cgi-bin/pn/go?choice=message&table=05_1997&mid=2932134&hilit=VOODOO> ] -------------------------------- Article-ID: 05_1997&2839519 Score: 82 Subject: DAILY digest of "miata" mailing list (part 3 of 3)