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Re: so... when are you gonna put out the SGI version?

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To: Public Netbase NewsAgent
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Subject: Re: so... when are you gonna put out the SGI version?
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From: Thomas Winzig <thomas.winzig@webcom.com>
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Date: Sat, 29 Jun 1996 17:47:01 -0700 (PDT)
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Article: rec.games.computer.quake.misc.23309
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Score: 100

Duncan Jones wrote:
>
> Well ID... we've heard the gossip, the rave reviews, the sounds of much
> rejoicing, but we, commuting, power-guzzeling, ram sucking, processor
> churning users of SGI machines need to know... when are we gonna get OUR
> version? :) Duncan J at Silicon Graphics.
I'm interested in this, too. Can SGI help them port it at all? I remember someone sent them
an SGI machine for the Doom port. But I think they already have a couple SGI's now don't
they? I remember reading that id had one Indigo, and they had ordered another...
The important thing IMHO is that Quake take advantage of SGI's 3D handling capabilities. :)
I was expecting SGI Doom to scream, but it really didn't (and the window for it was about
1/5th my screen size! Aack!)
--
Thomas Winzig thomas.winzig@webcom.com
Finger me (PGP): tsw@webmuse.polaris.net
Shiit Happens! http://mushroom.shiitake.com/twin-c/



